Core Audience
Middle school, high school, educators, families, youth-serving nonprofits, libraries, and after-school programs.
Program plans
YPN's programs are designed as practical, school-compatible learning tracks with clear audiences, outcomes, staffing needs, delivery formats, funding logic, and governance safeguards.
Help young people use AI with clarity, skepticism, creativity, privacy awareness, and ethical judgment.
Middle school, high school, educators, families, youth-serving nonprofits, libraries, and after-school programs.
Participants can explain what AI can and cannot do, identify risks, protect sensitive data, write useful prompts, and verify outputs.
60-90 minute workshops, 4-week clubs, educator briefings, family nights, and facilitator-ready resource kits.
Program lead, curriculum reviewer, trained facilitators, school liaison, evaluation volunteer, and youth safety lead.
Teach youth how to think about uncertainty, institutions, systems, scenarios, and long-term community change.
Students, youth councils, clubs, civic programs, libraries, community centers, and school leadership groups.
Participants can map drivers of change, compare possible futures, name tradeoffs, and design useful local responses.
Single workshops, scenario labs, youth leadership retreats, and partner-hosted civic imagination sessions.
Facilitator, note-taker, community partner liaison, youth ambassador, and resource editor.
Build safer, smarter digital habits around media, identity, privacy, scams, online conduct, and information quality.
Youth, parents, educators, school clubs, family resource centers, and after-school providers.
Participants can recognize manipulation, protect accounts, evaluate sources, respond to scams, and practice healthier online norms.
Family nights, classroom modules, downloadable checklists, educator slides, and community safety briefings.
Program lead, digital safety reviewer, parent liaison, facilitator, and resource translator where needed.
Give youth a structured way to design useful projects with attention to harms, beneficiaries, accessibility, and public value.
High school students, youth builders, college mentors, civic clubs, hackathon teams, and entrepreneurship programs.
Participants can frame a problem, interview stakeholders, map risks, build a simple prototype, and present public-benefit reasoning.
Weekend studios, 6-week project cohorts, mentor office hours, showcase nights, and partner challenge briefs.
Studio director, mentors, project reviewers, partner liaison, safeguarding lead, and showcase coordinator.
Future tracks
Public problem framing, causal loops, incentives, institutions, and collaborative decision-making.
Best timing: Year 2-3Budgeting, taxes, investing basics, charitable giving, career economics, and fraud prevention.
Best timing: Year 2-4Community-serving project design with strict private-benefit and affiliated-venture safeguards.
Best timing: Year 3-5Advanced civic technology, privacy-preserving tools, public resources, and open learning artifacts.
Best timing: Year 5+